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Gold Medal Software 4
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Gold Medal Software - Volume 4 (Gold Medal) (1994).iso
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OTHELLO.HLP
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OS/2 Help File
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1994-08-11
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8KB
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222 lines
ΓòÉΓòÉΓòÉ 1. About Othello ΓòÉΓòÉΓòÉ
The game of Othello is played on an 8 by 8 board. There are 64 markers which
have contrasting colours on their opposite sides (red and blue or black and
white for monomchrome displays). Initially the first four markers are placed
diagonally in the central four squares.
The players place markers on the board in unoccupied squares. Each marker must
be placed so that it is adjacent to an enemy marker, either orthogonally or
diagonally. In addition, the marker must be placed in line with a friendly
marker and separated from it by one or more enemy markers (and no empty
spaces). All enemy markers so flanked are reversed so that they become friendly
markers. Markers remain fixed during a game, but a marker may be reversed any
number of times.
If the placing of the marker simultaneously captures two or more chains of
enemy markers, the markers in all captured chains are reversed.
Pieces may be captured only by the placing of a marker. Enemy markers flanked
at both ends as the result of other causes (such as the reversal of some
marker) are not captured.
If a player cannot make a legal move he loses his turn. He continues to lose
his turn until a legal move becomes possible for him.
The game ends when all 64 squares are filled, or when neither player can move.
The winner is the player with the most markers on the board.
Related information:
Playing the game
Keys help
Note
Copyright notice
ΓòÉΓòÉΓòÉ 2. Playing the game ΓòÉΓòÉΓòÉ
Choose New from the Game menu to start a new game and select the level of play
which is either Beginner, Advanced or Master by selecting the corresponding
item on the Options menu. The current level of play is indicated by a check
mark left to the menu item.
To place a marker, move the mouse pointer to an empty square. The mouse pointer
changes its shape to a cross to indicate that it would be possible for you to
place a marker on the corresponding square. Press the left mouse button to
place a marker. You can also use the arrow keys to move around the board. Press
Enter, Return or Space to place a marker. If you or the computer has to pass, a
message will be displayed.
Choose Hint to get a hint on a good move. Choose Computer starts if you want
the computer to make the first move.
ΓòÉΓòÉΓòÉ 3. Note ΓòÉΓòÉΓòÉ
If a display driver for a monochrome display is installed, the red side of the
markers will be displayed white and the blue side of the markers will be
displayed black. Othello can also be played on computers that have no pointing
device installed or attached by using the arrow keys instead of the mouse.
ΓòÉΓòÉΓòÉ 4. Copyright notice ΓòÉΓòÉΓòÉ
Entertainment Pack for OS/2
Othello
Version 1.0
All rights reserved.
Copyright (C) Peter Wansch, 1994
January 28, 1994
Vienna, Austria
ΓòÉΓòÉΓòÉ 5. Help for Game ΓòÉΓòÉΓòÉ
Use the Game menu to start a new game or to get a hint on a good move.
ΓòÉΓòÉΓòÉ 5.1. Help for New ΓòÉΓòÉΓòÉ
Choose New to begin a new game.
ΓòÉΓòÉΓòÉ 5.2. Help for Hint ΓòÉΓòÉΓòÉ
Choose Hint to get a hint on a good move.
ΓòÉΓòÉΓòÉ 6. Help for Options ΓòÉΓòÉΓòÉ
Use the Options menu to change the level of play or to switch the sound on or
off.
ΓòÉΓòÉΓòÉ 6.1. Help for Beginner ΓòÉΓòÉΓòÉ
Choose Beginner to switch the current level of play to the Beginner level. The
higher the level of play, the longer the computer spends calculating its move.
ΓòÉΓòÉΓòÉ 6.2. Help for Advanced ΓòÉΓòÉΓòÉ
Choose Advanced to switch the current level of play to the Advanced level. The
higher the level of play, the longer the computer spends calculating its move.
ΓòÉΓòÉΓòÉ 6.3. Help for Master ΓòÉΓòÉΓòÉ
Choose Master to switch the current level of play to the Master level. The
higher the level of play, the longer the computer spends calculating its move.
ΓòÉΓòÉΓòÉ 6.4. Help for Player starts ΓòÉΓòÉΓòÉ
Choose Player starts if you want to make the first move.
ΓòÉΓòÉΓòÉ 6.5. Help for Computer starts ΓòÉΓòÉΓòÉ
Choose Computer starts if you want the Computer to make the first move.
ΓòÉΓòÉΓòÉ 6.6. Help for Sound ΓòÉΓòÉΓòÉ
Choose Sound to switch the sound on or off.
ΓòÉΓòÉΓòÉ 7. Help for Help ΓòÉΓòÉΓòÉ
Use the Help menu to obtain help information.
ΓòÉΓòÉΓòÉ 7.1. Help for Help index ΓòÉΓòÉΓòÉ
Choose Help index to display the help index. The help index lists the titles of
the help information that is available.
ΓòÉΓòÉΓòÉ 7.2. Help for General help ΓòÉΓòÉΓòÉ
Choose General help to get general help for the program. General help provides
general information about Othello.
ΓòÉΓòÉΓòÉ 7.3. Help for Keys help ΓòÉΓòÉΓòÉ
Choose Keys help to see a list of keys and a description of the function of the
keys.
ΓòÉΓòÉΓòÉ 7.3.1. Keys help ΓòÉΓòÉΓòÉ
CONTROL KEYS
Arrow keys
Move you around the board in the direction of the arrow.
Enter, Spacebar, Return
Places a marker.
Ctrl+N
Starts a new game.
Ctrl+H
Gets a hint.
HELP KEYS
F1
Gets help
Esc
Views previous Help panel or ends help if only one panel has been
viewed.
Alt+F4
Ends help or ends program.
SYSTEM KEYS
Alt+Esc
Switches to the next program.
Ctrl+Esc
Switches to the Window List.
WINDOW KEYS
Underlined letter
Moves among the choices on the action bar and pull-downs submenu or
executes the function chosen.
Alt+Underlined letter
Executes the function chosen immediately.
ΓòÉΓòÉΓòÉ 7.4. Help for Using help ΓòÉΓòÉΓòÉ
Choose Using help to obtain information on how to use the Help facility.
ΓòÉΓòÉΓòÉ 7.5. Help for Product information ΓòÉΓòÉΓòÉ
Choose Product information to view a dialog that displays information about
Othello, such as version number and copyright notice.
ΓòÉΓòÉΓòÉ 7.5.1. Help for Product information dialog ΓòÉΓòÉΓòÉ
This dialog displays information about Othello, such as version number and
copyright notice.
Related information:
Help for OK
ΓòÉΓòÉΓòÉ 7.5.2. Help for OK ΓòÉΓòÉΓòÉ
The OK button closes the product information dialog.